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Author Topic: invisible target  (Read 1160 times)

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gadolinite

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invisible target
« on: 28 May 2003, 02:07:19 »
Is it possible to make a vehicle invisible?

How would you make an object (tent, fire, etc) on an enemies side, instead of empty?

hooahman

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Re:invisible target
« Reply #1 on: 28 May 2003, 02:20:10 »
1. Don't know.

2. To set a fire or other object I think the command goes in the init field and says this setside SIDE.  I THINK this is the command.  I may be wrong

Offline macguba

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Re:invisible target
« Reply #2 on: 28 May 2003, 11:01:14 »
1.  Doubt you can, but there is a unit called a gamelogic which is invisible.   There is also an invisible helicopter landing H.

2.  "setside" does not exist...  or at least it's not in the command reference.   There is a command side, which doesn't do anything - it just returns the side of the unit in question.

What you need to do is group your objects under a group leader of the side you want.     In the init line of the leader write:-

deleteVehicle this

That should do the trick.

Plenty of reviewed ArmA missions for you to play

mars7fin

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Re:invisible target
« Reply #3 on: 28 May 2003, 20:54:16 »
1.  Doubt you can, but there is a unit called a gamelogic which is invisible.   There is also an invisible helicopter landing H.

2.  "setside" does not exist...  or at least it's not in the command reference.   There is a command side, which doesn't do anything - it just returns the side of the unit in question.

What you need to do is group your objects under a group leader of the side you want.     In the init line of the leader write:-

deleteVehicle this

That should do the trick.



is it possible to group objects like you said? ??? i think not... :-\

Offline macguba

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Re:invisible target
« Reply #4 on: 29 May 2003, 00:11:00 »
a-ha, you're right.   You used to be able to, but not any more.

You could hack the mission.sqm I suppose.   But why do you want them to be on a side anyway?   What's the underlying problem?
Plenty of reviewed ArmA missions for you to play

gadolinite

  • Guest
Re:invisible target
« Reply #5 on: 29 May 2003, 01:12:31 »
I need to create a beacon so an AI unit can fire on open ground, it has to fire on some object in order to do this, because the game is not designed for AI to fire on nothing

Mission.sqm hacking may be an answer, but if it is possible, how would you do this so-called easy task?  I tried changing the side of the object from "empty" to "east", but all the unit did was target it and did not fire.  

For A temp solution I have A UAZ that updates it's position (setpos on a loop) and renews it's hitpoints until this unit runs out of ammo, then the UAZ will delete itself.  


gadolinite

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Re:invisible target
« Reply #6 on: 31 May 2003, 18:21:21 »
I got this situation working A ok, I'm thinking there is a better way to do it, here is my test mission (see attached).

It gets the FFAR rockets to hit the ground and not the UAZ.  

This situation is designed to airstrike open ground where enemies are reported to be hiding.  

 :DAnyone know of a better way, besides the jumpy UAZ?