my description.ext is like this:
class CfgSounds
{
sounds[] =
{
unitlost
};
class unitlost
{
name = "unitlost";
sound[] = {"\sounds\unitlost.ogg", 1, 1.0};
titles[] = { };
};
class speech2
};
and i have a trigger so that when someone dies, the sound will play. I have a the right named sound in the sounds folder of the mission, but when i preview the mission, it says "Sound unitlost not found." So what am I doing wrong?
Thanx in advance