K,
I tried both these scenerios to see if any would work...
#1. "strokefist"
Man1 (West)
RemoveAllWeapons man1; man1 action ["strokefist",man2]; man1 SetCaptive true
Man2 (East)
Man3 (West/Me)- To view action
man3 SetCaptive true
Notes: Man1 with weapons removed will just drop to the ground
#2. "strokegun"
Man1 (West)
man1 action ["strokegun",man2]; man1 SetCaptive true
Man2 (East)
Man3 (West/Me)- To view action
man3 SetCaptive true
Notes: Man1 will just fire at man2... if I set man2 SetCaptive true man1 will just drop to the ground