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Author Topic: waypoints! wait until triggered!  (Read 561 times)

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SASK

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waypoints! wait until triggered!
« on: 23 May 2003, 07:07:26 »
 ??? Maaan   i kno this is a noober question  but i just can't figure it out  how do u simply tell a enemy squad to start their waypoints only after a trigger is set off..like for example....: When West enters area  and a trigger is activated, the enemy squad starts their waypoints and intercepts..                 Help! :'(
« Last Edit: 23 May 2003, 07:09:58 by SASK »

jkivivuori

  • Guest
Re:waypoints! wait until triggered!
« Reply #1 on: 23 May 2003, 08:37:39 »
Greez,

Try this one: create enemy group and ist waypoints.
Edit enemy's second waypoint (type condition field "go")

Create go.sqs -script and write go=true in it.

Create trigger and type activation field: this exec "go.sqs"
and don't forget typical set's (west/present, and so on..)

Should work.

If you have 10 enemy groups, you can activate all their waypoints
with same idea/script.  :D

Highlander

B-2-0

  • Guest
Re:waypoints! wait until triggered!
« Reply #2 on: 23 May 2003, 08:39:38 »
Hi,
     Ok, set your squad(West) and lay 2 waypoints....lay your trigger that you should set to 'east present' and synchronise(F5) it with the first waypoint....set an east unit with a waypoint heading into the trigger (and your second waypoint so the soldiers attack) and when you preview your squad will wait at the first waypoint until the trig is activated thus sending them to kick some commie ass!! ;D

Offline macguba

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Re:waypoints! wait until triggered!
« Reply #3 on: 23 May 2003, 08:42:33 »
You need a switch trigger.     Basically, make your trigger type switch:   now synchro it with the appropriate waypoint.    The group will not pass that waypoint till the trigger is fired.   However, when the trigger is fired they will go on to the waypoint after it even if there are a couple of intervening waypoints.

Search the forum on switch triggers, they come up all the time.    The good tutes will help you too.

Highlander's way will work too of course.    You don't actually need the script in his example - you could simply write go=true in the On Activation field of the trigger, with "go" in the condition field of a waypoint.
Plenty of reviewed ArmA missions for you to play

B-2-0

  • Guest
Re:waypoints! wait until triggered!
« Reply #4 on: 23 May 2003, 09:09:29 »
You only need the switch trigger if you want the squad to move from a cycle of waypoints to a different position....i think SASK just wanted to know how to hold them back till needed ;)

Iwesshome

  • Guest
Re:waypoints! wait until triggered!
« Reply #5 on: 23 May 2003, 14:54:37 »
B-2-O,

Switch triggers are also used to keep soliders back till they are need.  Any of these ways will work it all depends on the editor.  ;)

IW

B-2-0

  • Guest
Re:waypoints! wait until triggered!
« Reply #6 on: 24 May 2003, 14:32:13 »
Iwesshome, Yes of course the switch trig can be used for this purpose, but being fairly new to editing the way i learned from the tutes is by synchro-ing the WP with a trigger, but then again everyone does things their own way :)

Both ways can do the same task although switch's have a lot of other functions too :)