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Iwesshome

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Two questions....
« on: 23 May 2003, 22:44:05 »
I am smacking my head against the desk here.... I am failing to grasp the concept of Cutscenes and Time Skip

Cutscenes

- I need to be pointed to the correct direction of documentation... I think I keep missing it in the Editors Depot when I search on the 101's of starting your first cutscene.

Time Skip

- I know how to activate time skip but I fail to see the whole picture...

Lets say I have a guy walking through the forest and he hits a trigger *pow* he hits time skip and 4 hours later he is on the other side of island and boarding a chopper for a mission.

:help:

Thanks all

OperatorBurn

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Re:Two questions....
« Reply #1 on: 23 May 2003, 23:36:51 »
Hey Iwesshome  :)

Please let me know if I'm not grasping your questions,....
 
#1 - Editors Depot,  Browse Tutorials,  Page 3,  8th and 13th tutes.
Both were invaluable when I created my first cutscene :toocool:

#2 - still a mystery to me ??? but I'm the posterboy for n00bs!!

Hope that helps somewhat -


Offline Scarophion

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Re:Two questions....
« Reply #2 on: 23 May 2003, 23:37:40 »
You make cutscenes using triggers that will be set off during the mission. You have to use the advanced editor and it lets you use cameras and the like.
If you mean Intros and Outros, there's a little bit on the right in the editor that says "mission" click this and you can choose to make the intro or outro.

I've never used timeskip and I'm not sure what you mean by what you're saying, so I can't really say anything on that.

Offline Tomb

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Re:Two questions....
« Reply #3 on: 23 May 2003, 23:38:57 »
very interesting novellettes there....  :)

















 :)
















 :)

















 ::) only, I didn't get sh*t of it  ;D


 :-X but anyho' matey!  You wanna sHip time... or sKip time  :o ??? :D

The skipping is possible... as for shipping  ??? ;D take me there, mayun!  8) ;D ;D ;D j/k
*must be all this matrix crap that got me carried away there*


uuuum, skip time while walking.... well, its best to skip time via scrolls, as in SCRIPTING :noo:



but else, just put :

SkipTime 10

in a trigger to get rid of 10 hours  :-*


if that wuz it  ???

If your trying to make a cutscene, I'd stick to scripting it, matey!

Setpos the player to whatever location while the camera is filming a "dummy-you" boarding a chopper.
Like: you "moveInCargo" of the bird when the cutscene ends... or I dunno

Offline Tomb

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Re:Two questions....
« Reply #4 on: 23 May 2003, 23:50:25 »
did I make myself clear  ??? most likely not  ::) lemme try again  ;D


Make a camera script ( see the tutes for how-to-do ).

Now, in this neat cut scene you tape a replicant of YOU boarding the chopper.

Before this, you have filmed a walking man in the woods, while the cam slowly fades to black.
When in black-mode, use the "Skip Time" spell before the camera fades back in, zooming in on yer replicant who is about to get in the bird.


brrrrrrr...


I forgot you:  Then - as the cutscene ends - you instantly "moveInCargo" of the bird.
And the replicant is deleted : "deleteVehicle Dummy1"
« Last Edit: 23 May 2003, 23:53:24 by Tomb »

Offline Burn

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Re:Two questions....
« Reply #5 on: 24 May 2003, 00:26:05 »
I found this in a Red Hammer mission, (AMBUSH) the script is called skiptime.sqs:

Code: [Select]
?not(canskip):exit
enableradio false
canskip=false
setacctime 1
_time      =   _this select 0
_counter   =   0

p1pos = getpos p1
p2pos = getpos p2
p3pos = getpos p3
p4pos = getpos p4
p5pos = getpos p5
titleCut ["","BLACK OUT",1]
~1
disableuserinput true
p1 stop true
p2 stop true
p3 stop true
p4 stop true
p5 stop true


;ap setbehaviour "safe"
;ap switchmove "EffectStandSitDown"
;p1 switchmove "EffectStandSitDown"
;p2 switchmove "EffectStandSitDown"

;p1 setbehaviour "careless"
;p2 setbehaviour "careless"

;AP SETPOS [4927.53,7083.13,0]
;P1 SETPOS [4923.71,7086.47,0]
;P2 SETPOS [4923.2,7079.46,0]
;ap setdir 270
;p1 setdir 180
;p2 setdir 0
titleCut ["","BLACK IN",1]
_camera = "camera" camCreate [-89784.22,7493.73,-8681.15]
_camera cameraEffect ["internal","back"]
titleCut ["","BLACK IN",1]
counter=0
acounter=0

fire1 setdir 270
_camera camSetTarget fire1
_camera camSetRelPos [0,-3,0.2]
_camera camSetFOV 1.00
_camera camCommit 0
@camCommitted _camera


skiptime 7
_time = _time - 420

#start
skiptime (1/60)
~.005
_counter=_counter+1

?_counter<=   _time:goto"start"
Ready=true
HQ sideradio "warning"
playsound "alarm"
fire1 inflame false
disableuserinput false
p1 stop false
p2 stop false
p3 stop false
p4 stop false
p5 stop false

;ap playmove"SitDownToStand"
;p1 switchmove"SitDownToStand"
;p2 switchmove"SitDownToStand"


~3

;p2 switchmove ""
;p1 switchmove ""
;p1 setbehaviour "combat"
;p2 setbehaviour "combat"
;titletext["Get to you positions guys",""]
player cameraEffect ["terminate","back"]
camDestroy _camera

;p1 setpos p1pos
;p2 setpos p2pos

gowarning = true
enableradio true
savegame
exit

Copy & Paste  ;D... You might want to modify it a little...

Offline macguba

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Re:Two questions....
« Reply #6 on: 24 May 2003, 00:26:23 »
read snYpir's excellent cameras and cutscenes tute, then messiah's excellent camera.sqs tutorial.   In my Tutorial mission there are incredible simple intro and cutscene to use as templates ... or at least show you what the world's simplest cutscene looks like.

Once you understand how a cutscene works, the whole timeskip problem will probably become clear to you.
Plenty of reviewed ArmA missions for you to play

Iwesshome

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Re:Two questions....
« Reply #7 on: 24 May 2003, 00:51:56 »
Ok,

Thanks for the excellent info on cutscenes... will definitely put that to use  ;D

Skip Time - Let me give you a scenario of what I am trying to accomplish

1. Your sent in to secure an area which you find out your target is not there... you receive Intel over the radio that your target has been captured and you are to head back to base for new mission....

skip time 4 hours

2. Your now at the base receiving info over the radio as your proceeding to board helo to start part 2 of mission in which you will play now

Looking For

1. Reseting your character in new postion with new waypoints after a time skip...

Thanks all for the help  ;)

P.S. Incase wrote it wrong you will play both parts of the mission
« Last Edit: 24 May 2003, 00:53:33 by Iwesshome »

Offline LCD

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Re:Two questions....
« Reply #8 on: 24 May 2003, 03:38:41 »
use setpos command 2 set da new unit pos ;D

use switch trigers 2 make "new" WPs

LCD OUT
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Offline macguba

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Re:Two questions....
« Reply #9 on: 24 May 2003, 09:46:42 »
You don't need "new" waypoints .... just make all the waypoints for the unit in one long stream, using switch triggers to control them.    If its the player unit the waypoints shouldn't do anything except provide clues for Cadet mode players anyway.

As LCD says, use setpos to move the player unit.    I would suggest a blackout and blackin to cover the move, possibly with a little cutscene that the player isn't in.   The fade/cutscene script includes the skiptime command.
Plenty of reviewed ArmA missions for you to play