I have a situation where an AI cobra is supposed to fire on an object (an invisible H-pad)
Any AI chopper, and probably any AI unit, will only fire on enemies, not empty vehicles, or anything under the empty category (which includes objects). The DoTarget and DoFire commands do not work for this purpose.
How would you get a unit to fire on something under the empty category, or fool the AI into thinking it's an enemy?
The chopper is an AI chopper with a camera in it's gunners position for a cutscene. The cutscene simulates the effect of the chopper firing on open ground where enemies are likely to be hiding. This requires an invisible object or a beacon of some kind for the AI to fire upon.