Home   Help Search Login Register  

Author Topic: A few scripting questions I have  (Read 413 times)

0 Members and 1 Guest are viewing this topic.

SpecOpWarrior

  • Guest
A few scripting questions I have
« on: 22 May 2003, 17:47:54 »
1. I have an object named: cam1,
     and a trigger named: Trigger1

    If you step into Trigger 1, the alarm will go off.
    I want it so when you shoot out cam1,
    trigger1  becomes inactive.
------------------

2. I have 10 objects around the map that need to be found.  They are sorta like Shrines,
so I named them "Shrine1, Shrine2, Shrine3, ETC"

I placed a trigger near these 10 Shrines.

When you step into the trigger, I want the game to say :

(You have found 1 out of 10 Shrines)

and say you found 5, and you located the 6th Shrine, I want it to say

(you have found 6 out of the 10 Shrines)

How do I script the text so it reads how many Shrines you have found?
----------------
3.  Is it possible to put sound inside your briefing.HTML?

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:A few scripting questions I have
« Reply #1 on: 22 May 2003, 18:10:48 »
1.

Trigger1
Activation box:   as you like
Condition:  this and (alive cam1)

If cam1 is not alive then the trigger will not fire.   syntax not guaranteed - you may need to use getdammage rather than alive.

2.   Try this.  I'm making it up so you will proabbly have to play with it a bit.

In your init.sqs write:-

shrinesFound=0


Each shrine has a trigger:-

Activation box:   player present
On Activation:   shrinesFound=shrinesFound+1; hint format ["You have found %1 out of ten shrines",shrinesFound]


3.  Yes, the commands are onBriefing ....
Plenty of reviewed ArmA missions for you to play

SpecOpWarrior

  • Guest
Re:A few scripting questions I have
« Reply #2 on: 22 May 2003, 18:19:04 »
Thanx Macuba :)

I will let you know if it all works ok in a few minutes...


One question for number 3.

Say I have an OGG file named lets say.. "talk"

What would it be?  onBriefing "talk.ogg"
         ???

and where do I put the onBriefing text?

In the init.sqs, the description EXT, or the Briefing itself?
« Last Edit: 22 May 2003, 18:19:47 by Spec Op 9 »

SpecOpWarrior

  • Guest
Re:A few scripting questions I have
« Reply #3 on: 22 May 2003, 18:28:14 »
Perfect, it works!
Thank you.


I am going to test out the onBriefing music stuff now that I see your currently Signed off the forums :)