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Author Topic: Help with ADDACTION  (Read 2767 times)

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HuNtEr-exz

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Help with ADDACTION
« on: 01 Sep 2002, 13:21:31 »
how can u make it so an add action can only be used by one side? and how can i make it so a marker can only be used by 1 side?
oh and while im at it just say some one was killed how can i make it so it tell you who did it? (only applys to players not ai)
« Last Edit: 01 Sep 2002, 13:25:01 by HuNtEr-exz »

HuNtEr-exz

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Re:Help with ADDACTION
« Reply #1 on: 01 Sep 2002, 13:27:38 »
dw i got it ?!(side player==east):exit

HuNtEr-exz

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Re:Help with ADDACTION
« Reply #2 on: 01 Sep 2002, 13:33:24 »
lol figures that out too u define it after

Offline Messiah

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Re:Help with ADDACTION
« Reply #3 on: 01 Sep 2002, 16:28:35 »
ummmmm - so, does it work now>?
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A5hley

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Re:Help with ADDACTION
« Reply #4 on: 01 Sep 2002, 21:13:56 »
Do u know how to make so only the unit in the in the certain area gets the addaction command and not the whole side, i had this problem in a map where when 1 person had the addaction everyone got it, i have sorted with loads of triggers for each person but is their an easier way?

HuNtEr-exz

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Re:Help with ADDACTION
« Reply #5 on: 02 Sep 2002, 14:09:24 »
A5hley
do you mean so only 1 side gets the action or 1 person?

Pope_Zog

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Re:Help with ADDACTION
« Reply #6 on: 03 Sep 2002, 20:40:28 »
You could try adding the action to a static object - that way only the players close to the object will get the action.

Pope Zog

A5hley

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Re:Help with ADDACTION
« Reply #7 on: 03 Sep 2002, 23:17:59 »
i mean 1 person sorry.

Offline CapMorgan

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Re:Help with ADDACTION
« Reply #8 on: 04 Sep 2002, 03:54:29 »
as pope said:
place an object (inv. helipad), name it (here).
make a trigger
cond:
side player==east && player distance here <20
on activation:
player addaction ["action", "action.sqs"]

there you go.

Offline KTottE

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Re:Help with ADDACTION
« Reply #9 on: 04 Sep 2002, 16:58:10 »
And that could be setpos:ed ontop of the player in question, right?
So he would have the action all over the map.
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Pope_Zog

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Re:Help with ADDACTION
« Reply #10 on: 05 Sep 2002, 13:49:30 »
I don't think that's neccessary. When the action is added to the player object then it should stay with it - wherever it may move.

Pope Zog