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Which direction ?
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Topic: Which direction ? (Read 483 times)
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BrAinOfJ
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Which direction ?
«
on:
05 May 2003, 07:40:42 »
how would i make:
_cam = "camera" camcreate [0,0,0]
_cam cameraeffect ["internal", "back"]
_cam camsettarget getmarkerpos "openshot"
_cam camsetrelpos [5,5,1]
_cam camcommit 0
@camcommitted _cam
aim in a specific direction. eg 0 degrees (north)?
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Knut Erik
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Re:Which direction ?
«
Reply #1 on:
05 May 2003, 14:29:03 »
Just make the camera target something it the direction you want.
For exsample, you can have a jeep where you want the camera to aim,
_camera camsettarget yourJeep
or a marker
_camera camsettarget getmarkerpos "YourMarker"
Eeeeasy eh
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BrAinOfJ
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Re:Which direction ?
«
Reply #2 on:
05 May 2003, 15:29:31 »
I found a solutiuon, and this is the lamest cheat eva.
If you use a unit as your camera's target, you can change in which direction the camera faces by changing the angle of a unit. If you use a marker, it will always face in the 1 direction. But no one wants to watch wayward units scattered all through their cutsceen. My solution ? Invisable H's. They work great. They arent a perfect solution, but they work a treat.
Of course if you want to focus on a specific unit, use it, but if you want a wide angle shot of alot of units and groups, it works great
gg all
«
Last Edit: 06 May 2003, 16:45:25 by BrAinOfJ
»
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deaddog
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Re:Which direction ?
«
Reply #3 on:
05 May 2003, 21:36:14 »
You could also use a gamelogic or even the raw coordinates, ie _cam camsettarget [4589,2002].
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BrAinOfJ
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Re:Which direction ?
«
Reply #4 on:
06 May 2003, 16:46:14 »
I dont know how to get co-ordinates :-\
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SimonRussi
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Re:Which direction ?
«
Reply #5 on:
06 May 2003, 17:26:15 »
@Brain
a fine way to get coordinates is using camera.sqs. Get yourself Messiah tutorial, it works greatly.
simon
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Which direction ?
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