Home   Help Search Login Register  

Author Topic: Music in map cutscenes  (Read 2482 times)

0 Members and 1 Guest are viewing this topic.

Offline CapMorgan

  • Members
  • *
  • OFP fan
    • Cazadores de monte
Re:Music in map cutscenes
« Reply #15 on: 13 Mar 2003, 17:34:16 »
:-\ try

class mytrack
{
name = "mytrack";
sound[] = \..\..\..\..\addons\mymap_Anim\intro.Map\music\mytrack.ogg, db+10, 1.0};
};
};

I think it will be possible, I've used that path for music files in a pbo. It's maybe just a bit different for intro's in the addon folder

Well, it doesn's work with the resource. I've tried any imaginable path and no luck >:(

Offline Black_Feather

  • Former Staff
  • ****
  • I'll never forget you Daisey.
Re:Music in map cutscenes
« Reply #16 on: 13 Mar 2003, 20:41:42 »
oops try it with speech marks  :-[ it could work now

class mytrack
{
name = "mytrack";
sound[] =" \..\..\..\..\addons\mymap_Anim\intro.Map\music\mytrack.ogg", db+10, 1.0};
};
};

oh sorry Morgan, didn't see it was you, try this for a resource

class pic1: RscPicture
{
text=" \..\..\..\..\addons\addonname\picturename.paa";
x=0;
y=0;
w=1;
h=1;
};
« Last Edit: 13 Mar 2003, 20:45:22 by Black_Feather »

Offline CapMorgan

  • Members
  • *
  • OFP fan
    • Cazadores de monte
Re:Music in map cutscenes
« Reply #17 on: 19 Mar 2003, 00:22:02 »
well, it didn't work for me...

The Avon Lady

  • Guest
Re:Music in map cutscenes
« Reply #18 on: 01 May 2003, 14:12:06 »
I'm having the same problem. See this BIS forum thread. ???