Home   Help Search Login Register  

Author Topic: Seek and destroy.....  (Read 681 times)

0 Members and 1 Guest are viewing this topic.

RAWR

  • Guest
Seek and destroy.....
« on: 22 Apr 2003, 16:34:46 »
Is it possible to put a limit on how far the ai wanders when they go into seek and destroy mode?
Also im making a lone soldier mission, the ai has a tendancy of running right past me, i know im meant to be in stealth and stuff but theres a few times where im quite obviously viewable and they dont shoot.  Anyway to improve them so that they dont do that?  Ive got their skill set on the highest.
Any help would be appreciated!  ;D

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:Seek and destroy.....
« Reply #1 on: 22 Apr 2003, 19:10:50 »
Seek and Destroy waypoints are a fairly blunt instrument, and don't work very well in critical parts of a mission.   If you want to direct your loons to a particular place, then have small groups with lots of move waypoints.    Use switch triggers to combine them into larger groups (mostly with guard waypoints) when the enemy is detected.

Use placement radii and countdowns on the move waypoints to make the game different everytime you play.    If you really want to mix it up give the group leaders placement radii too, and use probability of presence on some loons/groups.

Seek and destroy groups do have an annoying habit of not seeking where you want them too.

If you want the player to be more obvious give him a different uniform - I believe they have different "visibility" factors, though I'm not sure.    Having a missile launcher on your back makes you more visible too.    You could also deleteVehicle some bushes, if that would help.    Give the hunter group leaders binoculars.

If all else fails use the command reveal in a trigger

condition:    "_x distance aP < 10" count units hunterGrp >=1
on activation:    hunterGrp reveal aP

syntax definitely not guaranteed.

I don' t know of any way to restrict the area a seek and destroy group will cover.  They don't see you because you are too well hidden - I was once touched by a AI searcher and not discovered, though to be fair I was a black op in a bush at night.   Also to be fair, sometimes the AI are just realllllllllly dumb.
« Last Edit: 22 Apr 2003, 19:12:52 by macguba »
Plenty of reviewed ArmA missions for you to play