I have an object (a big fire) that I want to set on but with conditions:
It could be started normally with it's own action (Light Fire) but the fire is too big and starts all round me. It doesn't make it look real and it would be kinda nice for this mission that I put lots of time and efforts!
(In the mission I'm supposed to light the fire to create distraction, to get troops away from a chopper I must steal.)
So I thought that puting the Fire with a condition (v1) and with a trigger activated by me adding an action in my action menu and executing a script that would activate the condition of the object (the big fire) to true and giving me time to sort of dissappear from the crime scene!
Like the fire would start burnig the house slowly instead of what it does now.
Can this be done?