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talking animi
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Topic: talking animi (Read 478 times)
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titan
Guest
talking animi
«
on:
21 Apr 2003, 19:45:11 »
whats the animation to make it look like smeone is tlking. Cheers!
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SharkDog
Guest
Re:talking animi
«
Reply #1 on:
21 Apr 2003, 19:47:06 »
this switchmove "FXstandtalk"
i'm not sure though
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Igor Drukov
Contributing Member
Conscientious Subjector
Re:talking animi
«
Reply #2 on:
21 Apr 2003, 19:55:28 »
Rather "effectstandtalk"
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SharkDog
Guest
Re:talking animi
«
Reply #3 on:
21 Apr 2003, 21:07:00 »
Lol igor.
FX - Effect FX - Effect..........
Peace igor
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Igor Drukov
Contributing Member
Conscientious Subjector
Re:talking animi
«
Reply #4 on:
21 Apr 2003, 21:58:47 »
;D lol ;D peace ain't what's gonna feed our inspiration for OFP...
Anyway, never mean to sound aggressive, rather precise : it's just that "fxstandtalk" won't work, and neither will "effectstandhip"...
No harm meant, not ME. ;D
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titan
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Re:talking animi
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Reply #5 on:
21 Apr 2003, 23:15:49 »
cheers, effectstandtalk makes him look like hes tlking as in the motions...it doesnt make his mouth move, do u know the command for that?
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Iwesshome
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Re:talking animi
«
Reply #6 on:
21 Apr 2003, 23:23:48 »
I think this will work....
unit say speechName
Operand types:
unit: Object
speechName: String
Type of returned value:
Nothing
Description:
Unit will play given sound. When unit is person, it will also pefrorm corresponding lipsync effect. Sound is defined in description.ext.
Example:
soldierOne say "speechId"
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titan
Guest
Re:talking animi
«
Reply #7 on:
21 Apr 2003, 23:32:52 »
could you or smeone else explain in detail. also are there a different lipsyns or is it any word in the dictionary!?!?
also, is there a command just to get him to move his mouth so it looks like hes tlking!
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talking animi
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