Hello
Information:
House of Victor T. in Resistance Campaign.
Question:
How do i make that door of his house closed when the mission starts?
Bye
NEW POST:
Also i want to know how to have a Target when hit by a sniper, give points to the sniper. Sniper hits target and gets a point. How would i have the script or whatever know that the sniper shot the target. In the sniperrange script i made has:
#start
~2
o1 sidechat "Targets armed in 5, get ready trainer!"
~5
te1 setDammage 0
~3
te1 setDammage 1
te2 setDammage 0
~3
te2 setDammage 1
te3 setDammage 0
~3
...and so on...
this makes the targets pop up and then another go up after the frist target is done. but. like if you don't hit the target wihtin 3 seconds the target will go down and a new one pops up. i want when the sniper hits the target it gets a point {i was thinking if i made a trigger and have in the condition of it:
NOT alive te1... then gives the points.... but that works for every target that goes down because i made it in the sript to have the dammage 1 "to be destroyed". is there another way?
one another thing, how would i have a timer of 5 minutes before the script ends? like have it show in the HintCadet window,
5:00 Minutes {shows every 30 seconds, until 10, 9, 8...}
5/20 Targets
Thanks Bye