It's easy now to get artillery to work in MP. A lot of the scripts use camCreate to make the artillery shells. Unfortunately, camCreate only works on one client machine, not all. Change camCreate to be createVehicle and then whatever createVehicle creates, ALL clients will see it. I believe 1.85 made this possible?
The reason my shells are inaccurate for far away is because I still can't calculate air drag. I am firing the shell from far away and it is actually travelling through the air. All other artillery scripts out there just create the shell above the target and let gravity do the rest, which is why they are so accurate.
:-\
Doolittle