I was thinking of sniper cover, and how some places are green some gray, white and what ever... So maby there could be a way of having a sniper match the ground color. There was a way to do it in Half-Life (yes i know this is not half life) and it happend when some one chose to do it(like a action menu in OPF), the ground color was gotten and then a texture was loaded up that matched the ground color. Maby some thing like that, find a place to go prone, then change your color, then whate ever you wanted to do.
I dont know if it could be done in a script or in the sniper's .cpp or even at all.
What do you guys think?