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Author Topic: Getting guys to sit on ground  (Read 1259 times)

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Soldier8Boy

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Getting guys to sit on ground
« on: 29 Aug 2002, 21:23:10 »
Whenever I use the switchmove and an animation the guy just flickers quickly. It seems as if he did the animation at super sonic speed... can anyone help pls?

Offline Messiah

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Re:Getting guys to sit on ground
« Reply #1 on: 29 Aug 2002, 21:25:55 »
switchmove moves the unit to that posistion instantly (well close enough) some animations are switchmove only - but your command isnt

use 'playmove' instead

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T.S.C.Plage

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Re:Getting guys to sit on ground
« Reply #2 on: 30 Aug 2002, 05:43:06 »
Maybe you've used a wrong command?

I've found this three but have only tested the first.

EffectStandSitDownVer1
EffectStandSitDownVer2
EffectStandSitDownStill


Greetz
Plage

Hunted

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Re:Getting guys to sit on ground
« Reply #3 on: 30 Aug 2002, 09:12:07 »
Try this:

this setBehaviour "safe"; this switchMove "EffectStandSitDown"

or replace the switchMove with playMove

I noticed that the ones with ending 'Ver1', 'Ver2', 'Still' only worked on versions on pre-1.75v.

Hope this helped :joystick:  :beat:

Hunted...

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Re:Getting guys to sit on ground
« Reply #4 on: 30 Aug 2002, 12:27:31 »
as ive said - on the pre 1.46 animations - switchmove instantly forces the unit to the animation.

If you use a command that can use 'playmove' then they will do a slow controlled movement to the animation - so to make him sit down use:

unitname playmove "efffectstandsitdown"

animations after 1.75 (the new animations) all use swithmove.
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