Hi guys
I've been running into this problem with no apparent solution. The player will begin the mission with one objective, and upon completion of that objective, a second should arise and upon completion of the second, a third and final objective should come up.
My init file looks like this:
"Obj2" objstatus "hidden"
"Obj3" objstatus "hidden"
"Obj3" SetMarkerType "Empty"
obj1=false
obj2=false
obj3=false
Note that I want the 2nd objective to show up on the map (though the player won't realize it's an objective).
Now, my problem is that all three objectives show up in the mission briefing from the beginning of the mission and when the mission is all over, they don't show up as being successfully accomplished.
This is what my first objective trigger looks like. It should activate the 2nd objective and then reveal itself in the mission briefing.
"1"" objstatus ""done""; hint ""objective complete""; obj1flag = true; ""2"" objstatus active;";
Anybody have any advice to get my objectives to stay hidden at the mission briefing, but show up as successfully completed at the end briefing?
Some rudimentary questions that may seem really obvious to you, but you're probably not the idiot I am:
Should all my objective markers be named "Obj1", "Obj2" etc., when they are really the objectives?
Anything else that ought to be named "Obj1", "Onj2" and "Obj3"?
Should the above code objstatus code really read like this:
""Obj1"" objstatus ""done""; hint ""objective complete""; obj1flag = true; ""Obj2"" objstatus active;";
Thanks for any and all help. I'll get better at this, I promise.