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Author Topic: A couple of Q's . . .  (Read 441 times)

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dertn

  • Guest
A couple of Q's . . .
« on: 04 Mar 2003, 18:27:08 »
Hey again :)

I have a couple of questions that I hope someone here can answer:

1. Is it possible to "decorate" buildings with furniture, TV-sets, computers etc?? (I guess one have to use setpos and getpos but...)..

2. How does the "detected by west / east" trigger work?? I thought I was going to make an alarm system... And I guess I have to use this trigger, but I don't know how...

3. How do I make my soldier(s) have the possibility to choose from a number of weapons at the briefing screen, like in the BAS: Spec Ops Campaign ?


Thanx in advance...

PS! I luuuuv the BAS: Spec Ops Campaign and their addon..

PSS! Not to be a fart or anything, but YES I DO ENJOY MY NEW GFORCE 4 CARD  ;D

me out

Uberminch

  • Guest
Re:A couple of Q's . . .
« Reply #1 on: 04 Mar 2003, 18:35:52 »
1. Yes, it is. I do that all the time. Like u said, use setpos and getpos code.

2. The "detected" trigger works like this:

You make a trigger covering whatever radius u want,

Choose West, East Res, Civ, or if u want the condition to be a guy or vehicle, us the group option and drag the line from the unit to the trigger. This will make the unit available in the trigger.

then set activation to "detected by west/east"

Then under effects, sounds put play alarm.

U can add a patrolling group of guys or something that will come runnning to the trigger this way:

Make the guys, then give them a waypoint like Seek and Destroy into the trigger area.

Syncronize the starting waypoint of the guys with the trigger. Then when it is activated, they will come running after you.

3. This, for some reason, I don't now (although I should...)


P.S. The AK 47 will forever be better than the AK 74 :D

Hope this helps


RP

  • Guest
Re:A couple of Q's . . .
« Reply #2 on: 04 Mar 2003, 18:35:58 »
Hi Dertn_KC, here we go...

1- Yes, you got it right.

2- Check this out:

http://www.ofpec.com/yabbse/index.php?board=6;action=display;threadid=6977

EDIT: oops, didn't see you post coming Uberminch. Well, there you go.
 
 

« Last Edit: 04 Mar 2003, 18:45:44 by RP »

Offline macguba

  • Former Staff
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    • macguba's operation flashpoint page
Re:A couple of Q's . . .
« Reply #3 on: 04 Mar 2003, 18:52:34 »
1)  Depending on what and where sometimes you can simply insert these things from the mission editor and see how they look.    You can put them inside buildings without any special commands, just place them on the map.


3)  To allow gear selection in the briefing you need a special file called description.ext.    In this file you can do all kinds of cool stuff, not just weapons.    It goes in the mission directory alongside the mission.sqm, briefing.htm and other files.    You can edit it with a text editor and its very easy to do.        

Download the Tutorial Mission in Tutorials - Getting started and copy the description.ext that's in there.    Play with it till you get what you want, its self explanatory.   You'll need to know the names of the weapons and ammo that you want, use the weapon and ammo list in the Ed Depot, or for addons check the readme.    

If you want to know more about description.ext there are a couple of good tutes in the Enhancing your mission - file formats.

Don't go overboard with the weapon selection you offer.    It can make a significant difference to the mission, so think carefully about what you put there.      
Plenty of reviewed ArmA missions for you to play