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Author Topic: Switching sides  (Read 655 times)

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Yippyfn

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Switching sides
« on: 02 Mar 2003, 15:36:54 »
Ok, I'm making a mission where you're this civilian, you go into a building, and shoot a russian officer. I wanna know, what do I write into a trigger to make the guy turn to west so the Russians will shoot him? ???

CrashnBurn

  • Guest
Re:Switching sides
« Reply #1 on: 02 Mar 2003, 16:02:54 »
You're going about it the wrong way. He's not going to turn into west. Use a resistance civilian militia instead. He'll already be enemy to the russians. Requires bis_resistance.

Offline macguba

  • Former Staff
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Re:Switching sides
« Reply #2 on: 02 Mar 2003, 17:13:36 »
two ways of doing.   in both cases  you need the command

this setCaptive true

in the loon's init field .... when you want East to shoot him you need a trigger

on activation:  loon1 setCaptive false

1)  create a civilian and a West soldier.    The West soldier is the group leader.     Delete the West soldier at the start of the mission and hey presto the civvy will be regarded as West by the AI ... except that he is setcaptive

2) Edit the mission.sqm file.      How to do this has been well covered on this board already and is probably in the FAQ too.
Plenty of reviewed ArmA missions for you to play

Yippyfn

  • Guest
Re:Switching sides
« Reply #3 on: 02 Mar 2003, 20:22:26 »
Macguba, you were right on the money with your first suggestion! :D It's all come together now. Thanks a lot guys!