This is only another idea "torturing" me, that i cant realize because i su*k at scripting..
...Like many, many other ideas before :-\
So i post it here, maybe someone tougher than me can do this,
if he think its worth.
Ok now lets get to the thing;
In normal OFP multyplayer there you can choose freely between the weapons you want to carry, you simply choose them from the ammo crate.. a soldier with a G36, some hand grenades and a LAW with 2 rockets is something normal to see around on the MP servers.. Well its nice that you can choose your weapons but i think this is taking away some tactical deept to OFP.. Much more interesting would be to choose classes before the game starts or when you respawn.
The idea is that a dead soldier once respawned has removed his standard M16, and has a "popup" menu (this is possible now with resistance) wich asks him what a soldier class he wants to choose..
Once the players chooses a class, he becomes added all the weapons and equipment of this specific class and only of this one.. so if for example a soldier chooses the "LAW soldier" class (only for example), he will recieve added in his inventory 1 LAW launcher, 5 rockets and a handgun..
In the mission there wouldnt be ammo crates with weapons inside, only ammo.
Dead players will hawe theyr stuff removed so no equipment recovery.
In this way players need to cooperate more and use more tactical "finesse"...
For attacking a base one man will not be sufficent,
there will be needed a whole team to acieve all the tasks..
Now a few examples to show what i mean with "classes"
Assault soldier
- M16 + 4 magazines + hand grenades (rest of inventory)
Grenadier soldier
- M16/M203 + 2 magazines + grenades (rest of inventory) + binocular
Support soldier
- same as Grenadier but with M16 + mortar shells
Light AT soldier
- LAW + Ingram + rockets (rest of inventory) + binocular
Heavy AT soldier
- CarlGustav + XMS + CarlGustav rocket + XMS magazines (rest of inventory) + binocular
Engineer soldier
- 2 Satchels + S&WColt + Mines (rest of inventory) + binocular
Medic soldier
- XMS (optics) + magazines (rest of inventory)
Officer soldier
- G36 + 2 magazines + 1 hand grenade + beretta + SmokeShells/Flares (rest of inventory) + binocular + NVgoggles
Sniper soldier
- M21 + 4 magazines + binocular + NVgoggles
Commando soldier
- MP5s + 4 magazines + 1 hand grenade + SmokeShells/Flares (rest of inventory) + binocular + NVgoggles
.......AND SO ON ;D ;D ;D
i think this would be very cool in multy play..
it would add more dept to gameplay..
and with some add action triks it would also be possible to make an engineer repair stuff or
an officer call in a (very small) arty strike, or a medic can serve as "mobile respawn zone"..
Well there are still much ideas inside my mind that i cant realize
lol
hope i hawent bored you with this...