Home   Help Search Login Register  

Author Topic: Hostages  (Read 535 times)

0 Members and 1 Guest are viewing this topic.

dream

  • Guest
Hostages
« on: 25 Feb 2003, 17:28:11 »
Ok 2 more questions for the OFPEC Gods...

1. Whats the command for the hostages to have their hands on their head?

2. Is there a trigger command that will "cut the power" to a town? so the lights will go off? or for example...

When a building is destoryed have the power to the town shut off?

Offline dmakatra

  • Members
  • *
  • Better known as Armsty
Re:Hostages
« Reply #1 on: 25 Feb 2003, 17:37:43 »
1. Its somethin like

this switchmove "FXstandBlahBlahSomethin

2. I think you have to check the "hide/show ID" button in the editor and then you have to fiddle with it. Actaully, I have no idea, but this is a guess.



Sorry for the uncomplete answers :)

Knut Erik

  • Guest
Re:Hostages
« Reply #2 on: 25 Feb 2003, 21:30:50 »
I think it is this playmove/switchmove "fxstandsuruniv"

 ;D ;D ;D ;D ;D

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:Hostages
« Reply #3 on: 26 Feb 2003, 00:27:13 »
2.  I have never heard of this and I doubt very much that it is hardwired into the game.   However, I suspect you could fake it with the right script.

You will need to know the ID of the "powerhouse" - which is easy if you have Resistance, just click the button in the mission editor and zoom in.    I don't know anything about IDs, nor do I know how off the top of my head how to switch lights on and off, but in general principle

? !(alive building): switch off lights

should do the trick.  You will need tofigure out the correct commands, but that's the general idea.
Plenty of reviewed ArmA missions for you to play