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unit selectWeapon weaponOperand types:unit: Objectweapon: StringType of returned value:NothingDescription:Select given weapon. For weapon values see CfgWeapons. Example:soldierOne selectWeapon "LAWLauncher"
unit addWeapon weaponNameOperand types:unit: ObjectweaponName: StringType of returned value:NothingDescription:Add weapon to unit. Note: you may create invalid combinations with this function like to rifles. When doing so, application behaviour is undefined. Example:player addWeapon "AK74"