Alright, once you've
moved them in cargo, you can do 1 of the following to determine when the Ruskies are obliterated:
If you name the russian group in the leaders init : rusgrp1 = group this
you add the following into a triggers condition field:
({! alive _x} count (units rusgrp1)) >= (1*(count (units rusgrp1)))
and then on the activation:
[name1,name2,name3ofPOWS] Join player
If you have single russian units, name them. Then state in any init field:
rusarr1 = [ruskyname1,ruskyname2]
and in the condition of the trigger:
({! alive _x} count rusarr1) >= (1* count rusarr1)
and then on the activation:
[name1,name2,name3ofPOWS] Join player
Really, that's the only trigger you need.