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How can I tell when an AI has switched from m16 to a law in a script?
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Topic: How can I tell when an AI has switched from m16 to a law in a script? (Read 439 times)
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Zayfod
ECP Team
Llama, softest natural fibre in the world.
How can I tell when an AI has switched from m16 to a law in a script?
«
on:
09 Feb 2003, 16:53:48 »
Any ideas?
Or for that matter when he has switched from a M16 to grenade?
Cheers for any input ;D
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"I have come here to kick ass and chew bubble gum......an I'm all outta bubble gum!"
basil_rs
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Re:How can I tell when an AI has switched from m16 to a law in a script?
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Reply #1 on:
19 Feb 2003, 17:54:34 »
unit selectWeapon "LAWLauncher"
to figure out which weapons are available use
hint format["%1",weapons unit]
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How can I tell when an AI has switched from m16 to a law in a script?
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