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Author Topic: Bleeding to death  (Read 1169 times)

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bigdog632

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Bleeding to death
« on: 13 Feb 2003, 22:50:25 »
hey i dont know if this is a script but what about making a way for the guy to bleed to death without proper medical assistance, this would put need on medics and medic vehicles and such and also you wont spend 30+ minutes crawling around hoping to get killed after someone shoots ya and leaves ya behind

Pandoz

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Re:Bleeding to death
« Reply #1 on: 13 Feb 2003, 23:37:33 »
this would be pretty easy i bet...the main thing is say...like detect when he has been hit and takes dmg then once he gets below say...1/2 of his life every minute or whatever u want u add .1 dmg to him so when he gets to 1.0dmg he will die...that would have to be the easiest way to do it and farely simple. I am sorry i would do a good version of this but i have a lot of projects and other scripts right now...if no1 does it i will consider it in a few weeks.

Offline LCD

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Re:Bleeding to death
« Reply #2 on: 14 Feb 2003, 00:37:33 »
easy is 2 complicated 4 dat ;D

here is wat u want

_unit = _this select 0

#loop
@ getdammage _unit >0
_damage = (getdammage _unit)+0.0005
_unit setdammage _damage
~1
goto "loop"

da max da soldier wil take 2 die is 30 mins (i think) ;D

LCD OUT

"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Pandoz

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Re:Bleeding to death
« Reply #3 on: 14 Feb 2003, 05:43:24 »
oooooooooooook...that works too lol

bigdog632

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Re:Bleeding to death
« Reply #4 on: 15 Feb 2003, 01:49:14 »
thats too long i would rather it be about 3-5 min

Offline LCD

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Re:Bleeding to death
« Reply #5 on: 15 Feb 2003, 14:31:08 »
wont spend 30+ minutes

u said 30+ so i was thinkin  ::) lol

nywayz so here is da new code ;)

Code: [Select]
_unit = _this select 0

#loop
@ getdammage _unit >0
_damage = (getdammage _unit)+0.00333333333333333333333333333333333333333333
_unit setdammage _damage
~1
goto "loop"

and he wil survive 5 mins if he have luck (i think ;))

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

bigdog632

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Re:Bleeding to death
« Reply #6 on: 16 Feb 2003, 22:16:37 »
cool man thanks and does this come over as suicide or death by another?

cpt.Hawkeyez

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Re:Bleeding to death
« Reply #7 on: 16 Feb 2003, 22:51:25 »
hey you might wanna add in the Res bloodspot too ever Couple of seconds to make it more realistic and so if you get shot in an MP game the enemy can track you!!! I'd do it but i am busy right now


CymPaTheeY

p.s. make sure to have it delete some of the blood spots after a certain amount of time or it will get too laggy

cpt.Hawkeyez

  • Guest
Re:Bleeding to death
« Reply #8 on: 16 Feb 2003, 23:46:47 »
OK I improved a little bit upon your script LCD by adding the Resistance bloodSpots every second using the createVehicle command (for Mp compatabilty) so this way it looks a little more realistic by eaving a blood trail and now in an mp game with this on you can track the person you shot. I made a little example mission just shoot the guy in the foot and then watch him bleed. The mission is crap though so dont judge me on that. Also you need Kegetys editor upgrade to use the bloodspots. have fun making people bleed.

Offline LCD

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Re:Bleeding to death
« Reply #9 on: 17 Feb 2003, 01:46:30 »
m 2 bugs in ur script  :-\

b4 da man get injured he bleeds once  :-X

and da bleeding doesnt appear on da man but near him  :-X

also u put lots of useless shit in der ;)

ill give u som time tring 2 fix da script urself but if u r not up 2 it ill do it  ;)  ;D

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

cpt.Hawkeyez

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Re:Bleeding to death
« Reply #10 on: 17 Feb 2003, 05:56:23 »
woops solved the problem with the bleeding once before hes shot but I need some help with the bleeding to the right. Don't tell me but can you just help me thats the best way to learn. I can't figure out why he bleeds to the right, i foy ulook i tried to compensate but too no avail. Any suggestions. also Im working on the T2003 thing now. Nice idea too. It'll be fun I just go the napalm script too. So long my friend,

bigdog632

  • Guest
Re:Bleeding to death
« Reply #11 on: 17 Feb 2003, 08:08:57 »
i unfortunately am clueless on this stuff so please keep posting in here so i can see the finished product

Offline LCD

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Re:Bleeding to death
« Reply #12 on: 17 Feb 2003, 14:01:20 »
if u dont fix it ill find som free time and fix it myself ;) ;D

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta