hm, is this the mission editing board, nope.
anyway
to description.ext
class CfgMusic
{
tracks[]={};
class music1song
{
name = "The songs title";
sound[] = {\music\soundname.ogg, db+10, 1.0};
};
};
place our ogg file to a new folder in mission's folder called Music.
then you can play using: playmusic "music1song" or choosing it from Effect section of a trigger or waypoint.
you know how to create a ogg file don't you?