This might help you but IÂ'm not sure:
Try to do da thing in one script. But IF you want 'testcam2' to be activated later in the mission do like this:
; fade out to black over 2 seconds
titlecut [" ","BLACK OUT",2]
; wait for 2 seconds for the fade to complete
~2
; end cutscene
_cam cameraeffect ["terminate", "back"]
camdestroy _cam
exit
This is he end of 'testcam'. Now remove 'exit' but do not remove anything else! Then, when you want to activate 'testcam2' put in this after youÂ've camdestroyed _cam:
@ AConditionFieldHerePlease
Then here proceed with 'testcam2' but in 'testcam'. Hope you understood this right.