Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Alternate car bomb script.
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: Alternate car bomb script. (Read 538 times)
0 Members and 1 Guest are viewing this topic.
Baphomet
Guest
Alternate car bomb script.
«
on:
06 Feb 2003, 04:57:27 »
I don't know if anyone has done this. However I think a neat idea for a script would be to be able to drive to a certain location defined by a marker or something. If a vehicle is present on the marker it would present an option to fix the vehicle with an explosive device. Then when you are near the vehicle you can choose to set a timer for it's detonation. Or to activate once the vehicle moves. I think that would add some versatility to a carbomb type script for various missions.
Logged
Josef
Guest
Re:Alternate car bomb script.
«
Reply #1 on:
09 Feb 2003, 20:07:23 »
Just make a trigger that activates when the player is within 1 m of the target for a random time, have the trigger read : On Activision [carthatwilbeblowntohell] exec "carbomb.sqs"
Dunno what that 1 m command is ill check;)
Logged
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Alternate car bomb script.
Top of page