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Author Topic: another newb question  (Read 454 times)

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Doug the Head

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another newb question
« on: 11 Feb 2003, 22:25:43 »
how do i get a blackhawk to move to the general area of a waypoint, and then without stopping go to the next one?

and another question:

are there any addons/scripts/etc. that allow you to make guys fast-rope out of helicopters?

thanks to all that answer

Uberminch

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Re:another newb question
« Reply #1 on: 11 Feb 2003, 22:43:31 »
As to the fast roping q, yes. In the Script snippets, you can find one. In the aircraft or whatever one i think.


Offline macguba

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    • macguba's operation flashpoint page
Re:another newb question
« Reply #2 on: 11 Feb 2003, 23:55:44 »
If you really do mean the general area, then use a switch trigger.

size:    as you like, covering the general area of the waypoint

activation:     chopper present  (hit F2 and drag a line from the chopper to the trigger)

type:  switch

synchro the trigger to the waypoint .... when the chopper activates the trigger it will be switched to the next waypoint.

If you're just worred about the flare that the heli sometimes does at a waypoint, apparently using flyinheight helps ... put it in the on activation field of the waypoint

chopper1 flyinheight 75

or whatever
Plenty of reviewed ArmA missions for you to play

Doug the Head

  • Guest
Re:another newb question
« Reply #3 on: 12 Feb 2003, 00:24:51 »
thanks for the help. now just one more related question:

How do i get the chopper to move into an area that wil activate a script that makes them repel out? (i.e. what do i have to put in the 'condition' section of the trigger)

Offline macguba

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Re:another newb question
« Reply #4 on: 12 Feb 2003, 01:04:51 »
You don't even need a trigger to make the script start .... just put a waypoint where you want the guys to rappel out and in the on activation field put

[] exec "rappelscript.sqs"

or whatever.   When the chopper gets to that waypoint the script will start.

Other suggestions:   use the trigger method I already mentioned - its the same principle.   The key thing is synchroing the trigger to the chopper - once you do that you get new options inthe activation box of the trigger.

If you want to make the chopper dive or climb to the correct height for the fastroping use a sequence of waypoints with flyinheight commands in the activation line.

If you are having problems with waypoints you could place an invisible marker, invisible heli H, or a gamelogic at the place where you want the loons to leave the chopper.    Give the chopper a doMove command to make it go there.

chopper1 doMove getPos gamelogic1

syntax not guaranteed, look it up in the command reference in the Ed Depot.     You also have to take account of the height.

Plenty of reviewed ArmA missions for you to play