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Author Topic: binoc view  (Read 583 times)

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Offline dmakatra

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binoc view
« on: 02 Feb 2003, 00:57:39 »
Hi! HereÂ's a simple newbie Q in camera scripting so plz help:

IÂ'm reading SnYpirs introduction to sqs camera scripting and I want to add a binoc view. Whats wrong with this one?

player playmove "standtobinocstand"

~3.6

cutrsc ["binocular", "PLAIN DOWN",0]

_cam camsettarget truck

All I see is a binoc view on the players head, whats wrong? Plz help.

thx in advance.
« Last Edit: 02 Feb 2003, 11:52:53 by The real Armstrong »

Offline Sui

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Re:binoc view
« Reply #1 on: 02 Feb 2003, 11:54:15 »
You'll need to commit the changes you made to the camera, fulla ;)

...
cutrsc ["binocular", "PLAIN DOWN",0]

_cam camsettarget truck
_cam camcommit 0

Offline dmakatra

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Re:binoc view
« Reply #2 on: 02 Feb 2003, 13:08:15 »
thx!

*TOPIC SOLVED AND LOCKED*

Offline dmakatra

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Re:binoc view
« Reply #3 on: 02 Feb 2003, 13:28:35 »
*TOPIC RETURNS FROM THE DEAD*

A problem again, and I thought it would be stupid to start a new topic if it was about binoc view again:

player playmove "standtobinocstand"

~2.8

cutrsc ["binocular", "PLAIN DOWN",0]

_cam camsettarget truck
_cam camsetFOV 0.05
_cam camcommit 0

titletext ["WE HAVE THE TARGETS IN SIGHT. STANDBY FOR SIGNAL", "PLAIN"]

~3

cam camsettarget ammotrucky
_cam camsetrelpos [20,1,5]
_cam camcommit 4

I thought that the binoc view would move to "ammotrucky" but nope! It will not let "truck" out of itÂ's sight, and moves as "truck" was the target . What must I do? Plz help

Thx in advance

96th Being

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Re:binoc view
« Reply #4 on: 02 Feb 2003, 18:56:54 »
Add the underscore ( _ ) to that one line? Like :

_cam camsettarget ammotrucky

Offline dmakatra

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Re:binoc view
« Reply #5 on: 02 Feb 2003, 19:52:12 »
DOH!

 :tomato:

*TOPIC SOLVED AND LOCKED*
« Last Edit: 02 Feb 2003, 19:52:52 by The real Armstrong »