Does anyone know what determines that a vehicle can move in water?
I dont know much about cpp/config files but i assume for each individual vehicle, it is there.
Is it simply a switch? yes/no, 0 or 1 , kind of thing or is it more complex?
Im not trying to make anything that shouldnt float, float, not even the soldiers (although, in reality, soldiers should float somewhat, it seems a little wimpy that they just hit the water and instanly die).
But what im getting at is really in cases of airlifting cargo beneath a chopper.
If you airlift a vehicle beneath a ch47 using a setpos method, it works fine over land. However, when it comes to crossing water( one island to another within the same map), its a no-go. It stops at the coastline and hovers and the pilot just stares and says "oooh, pretty coastline!".
Also, when airlifting a vehicle (no matter how high) you still see the vehicle making tread/tire tracks on the ground as it moves along.
So i thought maybe the problem has to do with rules regarding whether or nor that particular vehicle can cross water.
Or maybe the tire track effects themselve cause the problem, in which case, can those be turned off?
Also i have tried with an M113 which can cross water (floating) but still wont be airlifted over water.
Any ideas?