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Author Topic: Landing a chopper on an LST  (Read 619 times)

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Wari Zoob

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Landing a chopper on an LST
« on: 28 Jan 2003, 12:01:45 »
Does anyone know any of the intricacies of landing a chopper on an LST?  I am trying to start a mission with the chopper on an LST and then finish off by landing back on the LST again.  However I cannot always get to land the chopper properly.
Sometimes when I am landing the chopper, I get the additional menu option of "GET OUT" appear, which means I can successfully turn off the engine and get out of the chopper, and walk around on the PAD of the LST.  And other times it just wont appear at all, and the chopper just forces the LST to go under the water.  (hmm problem in the conservation of momentum algorithm I think)

The other question I have is with the actual start of the mission, and beginning with the chopper on the LST helipad.  Here is the script I have exec from the init field of the chopper

   _unit flyinheight 10
   _heading = direction _boat
   _x = (getpos _boat select 0) - 77 * sin(_heading)
   _y = (getpos _boat select 1) - 77 * cos(_heading)
   _z = 12
                _unit setdir _heading
   _unit setpos [_x, _y, _z]

obviously _unit is the chopper and _boat is the LST of concern.
This works if you start the chopper as "FLYING" with an AI chopper, the chopper will appear at the correct spot, fly up and then fly down to the correct posn.  However this will not work with a human pilot, or if the chopper is not "FLYING" to start.

Any help would be appreciated.
Thanx

Offline Tomb

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Re:Landing a chopper on an LST
« Reply #1 on: 30 Jan 2003, 16:17:52 »
landing on the LST has been tried for ages... not with much success, Im afraid  :-\

I suggest you download the LSD (addon ship), try a search at ofp.info  :-*


that ship has got room for two heli's on the pad & can carry several apc's inside  :)
« Last Edit: 30 Jan 2003, 16:19:13 by Tomb »