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Author Topic: explosion  (Read 725 times)

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Ilkka

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explosion
« on: 19 Jan 2003, 10:32:51 »
How can i make explosions to air? (Don`t know even how to make them to ground)

Offline dmakatra

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  • Better known as Armsty
Re:explosion
« Reply #1 on: 19 Jan 2003, 11:45:43 »
wait a sec, IÂ'll be right back!

(I asked the same Q, have to find da topic)

EDIT:

DonÂ't cear about this one, I ainÂ't done yet, itÂ's two topics so IÂ've to copy and paste two times:

you'll have to fiddle with this thing to get the right height,

this setpos[(getpos this select 0), (getpos this select 1), 10]

the number on the end is the height. good luck

EDIT AGAIN, AND IT`S THIS ONE YOU SHOULD USE:

1. Ok, set out a game logic and name it, hmm, letÂ's say BOMB.
2. In the init field of the game logic, use the command above in the EDIT section, and youÂ'll have to "fiddle with it" as it says.
3. Now use this command:

bomb="heat120" Camcreate getpos BOMB

There are several kinds of bombs, heat73, heat105, heat120 and heat125, there are also shell73, shell105 and so on.

I donÂ't know if this works, cause I havenÂ't tried it, so youÂ'll have to ask again if it doesnÂ't work.
« Last Edit: 19 Jan 2003, 12:02:50 by The real Armstrong »

Ilkka

  • Guest
Re:explosion
« Reply #2 on: 19 Jan 2003, 13:46:36 »
Ok, it works. But bomb don`t explode in the air. It drop to ground.

Offline Black_Feather

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  • I'll never forget you Daisey.
Re:explosion
« Reply #3 on: 19 Jan 2003, 14:39:20 »
you need to create two bombs in the same position, so

bomb="heat120" Camcreate getpos BOMB
bomb="heat120" Camcreate getpos BOMB

should give you a explosion

Ilkka

  • Guest
Re:explosion
« Reply #4 on: 19 Jan 2003, 15:06:32 »
Yes. Now it works!