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Author Topic: Ejecting  (Read 1905 times)

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Offline Messiah

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Re:Ejecting
« Reply #15 on: 05 Jan 2003, 17:35:07 »
if all these answers are 'yes' then i will make you an example mission...

1. Have you named the chopper correctly?

2. Have you named the leader of the group?

3. Have you saved the script into you mission folder as parachute.sqs AND as an .sqs file?

3. Have you written [groupleadername, choppername] exec "parachute.sqs" in the on activation field of a trigger or a waypoint of the chopper?

4. Are the men in a seperate group from the chopper and are moveincargo into the chopper?

5. Have you tried to place a hovering chopper with the men in and execute the script using a trigger that is called by radio Bravo?


hopefull the problem will be found after those questions.  ;)

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Silver Fox

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Re:Ejecting
« Reply #16 on: 07 Jan 2003, 00:59:05 »
This is how i get people to eject:

_guy action["EJECT",_chopper]; unassignvehicle _guy


It works a treat  :D

Just put it in a trigger of even .sqs it works both ways.


Jumping out of a chopper? MADNESS

Silver Fox

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Re:Ejecting
« Reply #17 on: 07 Jan 2003, 01:01:23 »
AHHHHHHHHHHHHHHHHHHHHHHH messed up my italics

_guy action["EJECT",_chopper]; unassignvehicle _guy

_guy          = your guys name
_chopper   = your choppers name

 :-\

Offline Tomb

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Re:Ejecting
« Reply #18 on: 07 Jan 2003, 01:06:18 »
yeah, lol, sorry - copy all the stuff in the brown box ...


  :o  :o  :o The quotes box is brown?!!  :o  :o  :o

*G, I need to check my screen settings*  :P

no wonder I never liked the "new" quote system!

roflmao  ;D