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Author Topic: helicopter camera  (Read 579 times)

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Offline dmakatra

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  • Better known as Armsty
helicopter camera
« on: 05 Jan 2003, 20:46:12 »
Hi! I have an idea for my intro, but I donÂ't know how to do it...

The introÂ's about a convoy, and boom, itÂ's dead. Thats not the problem. THe problem is that when the convoy is dead there is still about 10 seconds left of the music, so I want to put in a camera that flies with high speed right over road, filming strait down, like chopper that flies over with a camera. I donÂ't know to do that, and is there a way? Plz help.

Thx in advance.

Oh, and one more thing, the camera have to be at least 50 meters up in the air, cause parts of the convoy is on the grass.

lilmat

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Re:helicopter camera
« Reply #1 on: 07 Jan 2003, 16:46:29 »
do you know much about cam scripting?
If you do then just put a game logic at one end and another at the other! ;)
set the game logic as target, and 50m above the ground.
then just add a time for the cam to get to the second gl
_cam camsettarget gl1
_cam camsetrelpos [0,0,50]
_cam camcommit 0
_cam camsettarget truck
_cam camcommit 0
~5
_cam settarget gl2
_cam camcommit 10
_cam camsettarget truck
_cam camcommit 0

think thats about it.
try that :)

crow

  • Guest
Re:helicopter camera
« Reply #2 on: 08 Jan 2003, 07:21:54 »
If you are comfortable with scripting I recomend using the camera.sqs to determine the camera position.  messiah wrote an excellent tutorial on it you can get it in the Editors Depot.