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Author Topic: A VERY basic question on editing.........  (Read 557 times)

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SpecOpsBoy

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A VERY basic question on editing.........
« on: 13 Feb 2003, 23:08:09 »
Can someone please give me a list of the initializations for the units........help would be greatly appeciated. ;) P.S especially ammo crates it's been something i've been trying to crack for months. ;D..........P.S.S don't give me the inits for game logic i just want basic inits.
« Last Edit: 13 Feb 2003, 23:50:28 by SpecOpsBoy »

Jester

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Re:A VERY basic question on editing.........
« Reply #1 on: 14 Feb 2003, 02:01:42 »
Name the crates and then look at the Command ref for the init.


Just adding stuff or what? Be a little more in depth(spelling sucks)

mcnils

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Re:A VERY basic question on editing.........
« Reply #2 on: 14 Feb 2003, 04:05:51 »

Weeeell... giving you a list of ALL init utilization possibilitys is impossible, lol.

Now some things you need to know about init fields:

With init fields you can doo nearly all things that you can do with an external script (sqs file), but init fields are hard to write in, and most of times stuff you write there will not be recognized in MP, still init fields are good for short stuff like add weapons or set behaviours.. Important is sintax in the init fields, remember to divide each command or script with a ";".

..Only thing i can recommend you to do is to play around with init fields and add little scripts, you can also just copy and paste them for the begin. Try to add stuff or delete, change names of the units and so on, look at the command reference or at the editors depot, there is ALOT of example material that helps you start with all that.
« Last Edit: 14 Feb 2003, 04:10:17 by mcnils »

Offline macguba

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Re:A VERY basic question on editing.........
« Reply #3 on: 14 Feb 2003, 10:22:28 »
Ed Depot - Tutorials - Getting Started - Abuu's basic editing tutorial.

It's almost like it was written in anticipation of your question.

 ;)
Plenty of reviewed ArmA missions for you to play

SpecOpsBoy

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Re:A VERY basic question on editing.........
« Reply #4 on: 14 Feb 2003, 22:06:20 »
thx VERY much for all the replies....but itried the waepons one but i didn't work any suggestions? :'(

Offline dmakatra

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  • Better known as Armsty
Re:A VERY basic question on editing.........
« Reply #5 on: 14 Feb 2003, 22:21:55 »
Get a command reference to begin with, but IÂ'll help you to add your own weapon and ammo in the init field.

Take a normal west soldier, not sniper, not officer. Soldier.

We need to "clean" is equipment so we can edit him from the start, put this in the init field:

removeallweapons this

This will remove all weapons and ammo from the soldier. NOTE that this is the current units name. You will find on activation field in Waypoints and Triggers but there you have to name the soldier or the editor canÂ't connect the ones together.

Now we have to give the guy a weapon. LetÂ's give him a good old AK47, eh?

this addweapon "AK47"

NOTE that you have to put ";" between removeallweapons this and this addweapon "AK47" or it will not work.

Now, the guy will have a brand new AK47 in his hand but no ammo! This is how we add ammo:

this addmagazine "AK47"

NOTE that you have to put this BEFORE this addweapon "AK47" and AFTER removeallweapons this. NOTE also that each addmagazine will give the soldier one ammo clip.

There is a weapons list in the turtorials section I think. Go check it out if you want another weapon than AK47

_hammy_

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Re:A VERY basic question on editing.........
« Reply #6 on: 14 Feb 2003, 23:31:13 »

SpecOpsBoy

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Re:A VERY basic question on editing.........
« Reply #7 on: 15 Feb 2003, 02:11:16 »
THX very much with all the help! ;D