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Author Topic: How do I respawn with no weapons in MP?  (Read 1907 times)

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TerranAce007

  • Guest
How do I respawn with no weapons in MP?
« on: 29 Dec 2002, 05:12:23 »
I'm making a "King of the Hill" type mission, and I have ammo crates by the respawn that contain only handguns. The fighting takes place in a city, and the rifles are located in the "bunker" in the middle of the city. When I respawn, I have an M16 or an AK, which ruins the handgun-only environment.

I tried making the west units captives who start with nothing, rather than a soldier with the removeallweapons this command, but he still respawns with an M16.

How can I make everyone respawn with no weapons?

Tactician

  • Guest
Re:How do I respawn with no weapons in MP?
« Reply #1 on: 29 Dec 2002, 08:02:43 »
Make a trigger activated repeatedly with this condition:

alive player

and this activation:

removeAllWeapons player

TerranAce007

  • Guest
Re:How do I respawn with no weapons in MP?
« Reply #2 on: 30 Dec 2002, 01:41:00 »
Ok, thanks.

Do you know what the correct name for the Resistance side's respawn marker is? Respawn_East and Respawn_West works, but Respawn_Resistance doesn't. The 3rd team respawns in either East's or west's base!

Tactician

  • Guest
Re:How do I respawn with no weapons in MP?
« Reply #3 on: 30 Dec 2002, 03:45:16 »
Look at the big Respawning post at the top bud.  Everything you need to know.

Tipigi

  • Guest
Re:How do I respawn with no weapons in MP?
« Reply #4 on: 30 Dec 2002, 11:46:51 »
Wouldn't that trigger keep players from EVER picking up a weapon?  Is this what you really want to happen?  If you respawn and find a dead soldier then this trigger would keep them from picking up his weapons.  It would also prevent them from using ammo crates to get weapons.

Tactician

  • Guest
Re:How do I respawn with no weapons in MP?
« Reply #5 on: 30 Dec 2002, 22:11:57 »
Wouldn't that trigger keep players from EVER picking up a weapon?  Is this what you really want to happen?  If you respawn and find a dead soldier then this trigger would keep them from picking up his weapons.  It would also prevent them from using ammo crates to get weapons.

No.  The trigger won't activate again until the condition becomes false (i.e. the player dies).