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Author Topic: Animations in Weapons  (Read 979 times)

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Wires

  • Guest
Animations in Weapons
« on: 08 Jan 2003, 04:27:35 »
I'm trying to make an animation to rotate a circle of bullets to simulate the ammo belt. I have the bullets in a named selection AmmoBelt and a point in the centre Osa_AmmoBelt. The bullets have to rotate -32 degrees to pass one bullet into the gun. So how do I get this to work so the belt rotates every time a bullet is fired?

I have looked at Colonel Klink's tutes and the DKM M46 but I just don't get it  :-[.

Padimite

  • Guest
Re:Animations in Weapons
« Reply #1 on: 15 Jan 2003, 14:42:59 »
well you can always do this, if you haven't figured it out or still care

under the class CfgWeapons add these lines

revolving="  ";
revolvingAxis="  ";

go to Klinks tutorial: http://www.dc3d.co.nz/tutorials/canopies.htm , and go to how he made a plane's canopy open.

Ok, now the component you want to move you put the name of it inside the " " of:
revolving="  ";

Now put the name of the point you made after making that pivot point, or center point or whatever its called. In Klinks tutorial lines 6a-6e. You put that points name in
revolvingAxis="  ";

Now when you fire your gun it should rotate\move whatever component you want.