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Author Topic: Forcing a script to exit early?  (Read 555 times)

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TerranAce007

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Forcing a script to exit early?
« on: 26 Dec 2002, 19:02:38 »
If a script is still running, but something in my mission happens that exceutes a new script, how can I make the first script stop where it is and exit?

Would this be accomplished by a trigger in the mission, or within one of the scripts?

Also, can I define a variable in a trigger:

condition: Not alive person;
Activation: Dead = True;

Then call the variable in a script with the ? command to check whether Dead is true or false?