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Author Topic: Explosions  (Read 609 times)

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Siber Fox

  • Guest
Explosions
« on: 07 Dec 2002, 21:16:40 »
How do I make a small or medium Explosion? either a  Scatchel, law, or mine, or SABOT explosion...

(EX: Squad running across a feild with explosions going off. Simple, huh? :))

Kaliyuga

  • Guest
Re:Explosions
« Reply #1 on: 07 Dec 2002, 21:29:41 »
 camcreate a shell of the desired type at the location of a gamelogic point or some other object.

In other words, an artillery script.. ;)

there are several you can find in the editors depot that would suit your purposes...  

you can always open one of em up and substitute one shell type for another if need be ;)

« Last Edit: 07 Dec 2002, 21:37:53 by Kaliyuga »

Wolf

  • Guest
Re:Explosions
« Reply #2 on: 07 Dec 2002, 21:31:28 »
You can use

Bomb="Shell120" Camcreate(getpos object)

You can use LaserGuidedBomb and others inplace of Shell120, and object being the trigger, or whatever this will detonate on.

Just use it in a trigger, initialization line, or a script.

Siber Fox

  • Guest
Re:Explosions
« Reply #3 on: 07 Dec 2002, 21:58:23 »
Thanks, about the getpos and object... do I put it in there as is? or do I substitute something in there?

Wolf

  • Guest
Re:Explosions
« Reply #4 on: 07 Dec 2002, 22:37:41 »
You need the getpos, but Object, is just the objects name, as you call a crate, c1, you just use Getpos c1. Or a game Logic called GL, you just replace the Object with the name of where this is going to blow up at.

Siber Fox

  • Guest
Re:Explosions
« Reply #5 on: 08 Dec 2002, 00:22:24 »
Ok, I think I got it now. Thanks a lot. ;D 8)

~Siber Fox