Home   Help Search Login Register  

Author Topic: AI Moving In Cutscenes  (Read 977 times)

0 Members and 1 Guest are viewing this topic.

FrostyMatt

  • Guest
AI Moving In Cutscenes
« on: 10 Dec 2002, 02:26:24 »
Ok, just started all this scripting malarkey today ;D and I've run into a little problem. When I make a cutscene script, I want the target of the script to not follow it's waypoints until the cutscene is over. I've managed to work out how to make him wait using *unitname disableAI "MOVE"*, but I can't figure out how to get him going again after the cutscene's over ???
Cheers in advance to whoever helps me out ;D.

major asshole

  • Guest
Re:AI Moving In Cutscenes
« Reply #1 on: 10 Dec 2002, 06:58:54 »

G;day

try unitname disable ai "false"

hth

L8R


Gameer_77

  • Guest
Re:AI Moving In Cutscenes
« Reply #2 on: 10 Dec 2002, 12:56:30 »
use:

unitname stop true

and:

unitname stop false

:)

Gameer

FrostyMatt

  • Guest
Re:AI Moving In Cutscenes
« Reply #3 on: 10 Dec 2002, 14:08:13 »
Cheers ;D