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Author Topic: Multiple Flag Carriers & Scoring system  (Read 751 times)

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Offline Terox

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Multiple Flag Carriers & Scoring system
« on: 28 Nov 2002, 20:42:41 »
Firstly here is the overview

New map type called Escape & Evasion
I am trying to create a template as i make this map, much like Tacticians C&H and Karillions CTF

The game

West has 2 groups
Group A = Escapees (6)
Group B = Rescue Party (2)

East=The hunters (24)

Group A (Escapees) initially spawn at their helicopter crash site and have to make it from enemy territory to the border (Triggered Area)
They spawn all carrying flags (Camouflaged flags), if they make it to the border, they score X points.

If East kills them, and takes the flag, East scores Y points
(Havent yet decided if east have to go to a trigger area with flag or just auto return it to flag poles) and west respawn back at one of the random sites in enemy territory carrying another flag

West Group B's task is to extract them.

Game is run on a time limit, with everybody respawning if killed
-----------------------------------------------------------
Heres the problem

Escapee spawns and respawns carrying a camouflaged coloured flag.
There are 6 escapees who all need a flag each
For each escapee there is the following possible scenarios

1) Alive and carrying flag
2) Dead and carrying flag
3) Dead and east have flag
4) Respawned with new flag, however east still have old flag

Having spoken to Tactician briefly on this, he suggests having 4 or 5 flags/ poles per escapee, well away from the playing area.

This at the moment is way above my head, i can easily do a CTF but this is far more complex


What i need is a script based scoring system and possibly a scripted Flag system

Is anybody willing to help me create this new game type please, or at the least give me some hints how to do this

« Last Edit: 28 Nov 2002, 20:44:55 by Terox »
Zeus ARMA2 server IP = 77.74.193.124 :2302
Teamspeak IP = 77.74.193.123

Offline Terox

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Re:Multiple Flag Carriers & Scoring system
« Reply #1 on: 04 Dec 2002, 22:57:13 »
oh dear,  have i decided to do something really complicated??????
Zeus ARMA2 server IP = 77.74.193.124 :2302
Teamspeak IP = 77.74.193.123