Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Question about "HasWeapon"
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: Question about "HasWeapon" (Read 715 times)
0 Members and 1 Guest are viewing this topic.
Wildebeest
Contributing Member
The time the wildebeest ruled the Earth.
Question about "HasWeapon"
«
on:
25 Nov 2002, 13:40:17 »
Hi!
I'm having problems with the "hasWeapon" command. I would like something to happen when the player puts his weapon on the ground. Do I use something like "unit hasweapon "m16" false" or what?
thx guys you're the best
Logged
Weeee...
Tomb
Contributing Member
in2 Metal? Go 2 my sig
Re:Question about "HasWeapon"
«
Reply #1 on:
25 Nov 2002, 14:06:35 »
playerName hasWeapon "M16"
...should do in a COND. field of a trigger :thumbsup:
PS.
bah! forgot the other way around
!(PlayerName hasWeapon "M16")
see if it'll do ya, m8
«
Last Edit: 25 Nov 2002, 14:09:16 by Tomb
»
Logged
Wildebeest
Contributing Member
The time the wildebeest ruled the Earth.
Re:Question about "HasWeapon"
«
Reply #2 on:
25 Nov 2002, 14:30:42 »
thx worked just fine m8! thanku ;D
Logged
Weeee...
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Question about "HasWeapon"
Top of page