Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
forcing a unit along a path
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: forcing a unit along a path (Read 769 times)
0 Members and 1 Guest are viewing this topic.
m3
Guest
forcing a unit along a path
«
on:
20 Nov 2002, 01:14:07 »
I want to send a jeep across the shallow water between the two islands at the very south of Nogova. I tried a move waypoint with behaviour set to careless but the unit stops at the edge every time. Is there any way to get it across.
Logged
Tomb
Contributing Member
in2 Metal? Go 2 my sig
Re:forcing a unit along a path
«
Reply #1 on:
20 Nov 2002, 12:39:37 »
jeeps hate water - it kills them
thus: the AI-moron won't cross the waters
Howsabout using a 'canFloat' type of vehicle, like the m113 or BRDM / BMP etc.
Logged
m3
Guest
Re:forcing a unit along a path
«
Reply #2 on:
20 Nov 2002, 15:36:44 »
I guess I'll have to, the stupid thing is you can drive a jeep through with no problems!
thanks for the help
Logged
HuNtEr-exz
Guest
Re:forcing a unit along a path
«
Reply #3 on:
24 Nov 2002, 10:40:47 »
there is a way but it wont look that good... you can probly use the setvelocidy command
Logged
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
forcing a unit along a path
Top of page