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Author Topic: Spawning game logics  (Read 2727 times)

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Offline bedges

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Spawning game logics
« on: 29 Dec 2011, 21:45:54 »
So I'm spending some holiday time converting some of my old OFP scripts to work in Arma2 and I've hit a pretty major snag. I cannot spawn game logics. Or I can spawn them, but I can't move them. For example:

Code: [Select]
_gl = "Logic" camcreate getpos player
player setpos getpos _gl

puts me in the sea each and every time. I'm therefore not even sure that the game logic has even spawned.

Is "Logic" not the right name? Should I be using createvehicle instead? Doesn't seem to make a difference. Is there a time delay which I need to account for?

 :dunno:

Offline h-

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Re: Spawning game logics
« Reply #1 on: 30 Dec 2011, 00:38:57 »
As far as I know in A2 you have to use createVehicle or createUnit (can't remember which it was  :-[ ) for logics, camCreate no longer works with anything else than actual cameras..
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Offline bedges

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Re: Spawning game logics
« Reply #2 on: 01 Jan 2012, 02:10:52 »
It appears that one must use createvehiclelocal for it to work. Trial and error. It's like the last 10 years never happened...