AFAIK you don't need any specific proxies for prone characters, you can define the animation that is played in a (gunner/cargo/driver/commander)proxy in the config, like for example
cargoAction[]={"someCargoAnim"};I think there's similar tokens for gunner, commander and driver too..
Easiest way to find the anim you want is to use a
anim viewer which should give you the name of the anim you can then use in the config.
Is there a way to remove the turret class but leave every other inheritance intact?
Maybe just adding a empty turret definition in the new ambulance class would help?
As in class
Turrets {}; or something