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Author Topic: Detecing addons in SP mission  (Read 2350 times)

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Offline SaOk

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Detecing addons in SP mission
« on: 28 Apr 2010, 23:08:52 »
Is there a way to detect if player is using certain addons or mods? I would like to make my "non-addon"-mission to feature ACE2 content/altered gamebalance if player have the mod enabled.

Offline kju

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Re: Detecing addons in SP mission
« Reply #1 on: 29 Apr 2010, 00:32:30 »
Code: [Select]
if (isClass(configFile>>"CfgPatches">>"ace_main")) then {//do stuff};

Offline SaOk

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Re: Detecing addons in SP mission
« Reply #2 on: 29 Apr 2010, 00:41:37 »
Thx, that should work. I also found that mod is enabled if:

Code: [Select]
count getArray (configFile >> "ACE_Config" >> "ace_pbos" >> "ace_pbos") > 0