How do you enable/disable alarm system depending on if the player is spotted before the alarm is set off?
Meaning, if the player is spotted before he disables the alarm, forces will be alerted, but if he can disable the alarm system before he is spotted, the forces won't be alerted.
How do i accomplish this?
also I would like to do this, via addaction command.
what is the proper code/syntax whichevver it is, i'm not much of a scripter, so unknown how.
Thanks.