So I was making this destroyed trucks pack, but I got stuck with the first truck
What to do?
class CfgVehicleActions
{
THR_5t_Driver_dead="THR_5t_Driver_dead";
THR_5t_CoDriver1_dead="THR_5t_CoDriver1_dead";
THR_5t_CoDriver2_dead="THR_5t_CoDriver2_dead";
THR_5t_cargo1_dead="THR_5t_cargo1_dead";
THR_5t_cargo2_dead="THR_5t_cargo2_dead";
THR_5t_cargo3_dead="THR_5t_cargo3_dead";
THR_5t_cargo4_dead="THR_5t_cargo4_dead";
};
class CfgMovesMC
{
class Actions
{
class NoActionsAll {};
class NoActions: NoActionsAll {};
class DeadActions:NoActions {};
};
class Default {};
class States
{
class DeadState: Default{};
class THR_Deads: DeadState
{
looped=1;
speed=-25;
};
class THR_5t_Driver_dead: THR_Deads
{
equivalentTo="THR_5t_Driver_dead";
file="\THR_desvehicles\THR_5t_Driver_dead.rtm";
variantsAI[]={"THR_5t_Driver_dead"};
interpolateWith[]={"THR_5t_Driver_dead",0.5};
};
class THR_5t_CoDriver1_dead: THR_Deads
{
equivalentTo="THR_5t_CoDriver1_dead";
file="\THR_desvehicles\5tTruck\anims\THR_5t_CoDriver1_dead.rtm";
};
class THR_5t_CoDriver2_dead: THR_Deads
{
equivalentTo="THR_5t_CoDriver2_dead";
file="\THR_desvehicles\5tTruck\anims\THR_5t_CoDriver2_dead.rtm";
};
class THR_5t_cargo1_dead: THR_Deads
{
equivalentTo="THR_5t_cargo1_dead";
file="\THR_desvehicles\5tTruck\anims\THR_5t_cargo1_dead.rtm";
};
class THR_5t_cargo2_dead: THR_Deads
{
equivalentTo="THR_5t_cargo2_dead";
file="\THR_desvehicles\5tTruck\anims\THR_5t_cargo2_dead.rtm";
};
class THR_5t_cargo3_dead: THR_Deads
{
equivalentTo="THR_5t_cargo3_dead";
file="\THR_desvehicles\5tTruck\anims\THR_5t_cargo3_dead.rtm";
};
class THR_5t_cargo4_dead: THR_Deads
{
equivalentTo="THR_5t_cargo4_dead";
file="\THR_desvehicles\5tTruck\anims\THR_5t_cargo4_dead.rtm";
};
};
};
Sending problem screenshot as the attachment!